You can now select the map like any other saved map in the Singleplayer menu. On a Mac, you can also click Edit and then click Paste Item.
Part 3. Open the iFunBox website. Click Download iFunBox. This blue button is in the middle of the page. Locate the version you want to download. Below your computer type's heading Windows or Mac , find the most recent version of iFunBox. The different versions of iFunBox are dated, so the most recent version should have the most recent date next to it.
It's a blue button to the right of the most recent version of iFunBox. Doing so will prompt the iFunBox setup file to begin downloading. Install iFunBox on your computer. This process will vary depending on your computer type: Windows - Double-click the iFunBox setup file, click Yes when prompted, select a language, click I agree , click Next several times, uncheck the "Additional software" box, and click Install.
Connect your iPhone to your computer. Use the charger cord that came with your iPhone to do so. If iTunes opens when you do this, close it before continuing. Click the My Device tab. It's in the top-left side of the iFunBox window. Click Apps. This tab is in the upper-left corner of the iFunBox left-hand column of options. Double-click Minecraft PE. You may have to scroll down to find this option. A window will open. Double-click the Games folder. It's at the top of the Minecraft PE window.
Double-click the com. You should see this at the top of the window. Double-click the minecraftWorlds folder. Doing so opens the folder in which all of your Minecraft maps are saved. Doing so will add the map to your iPhone's Minecraft PE game. Keep in mind that some Minecraft maps aren't designed for Minecraft PE. These maps will still be playable on PE, but they may not work properly.
Part 4. Type in winzip. This will prompt a drop-down menu to appear below the search bar with the WinZip icon at the top. The icon next to it resembles a folder with a vice around it. This will open the WinZip app page. This green button is below the app's icon. Doing so prompts WinZip to begin downloading to your Android.
You can now begin searching for a map to download. Open a browser on your Android. Google Chrome or Firefox are two popular options. Tap on a map that you want to download. Tap Download. Doing so will prompt the file to download onto your Android. For some map sites, you may have to tap another link or map image before you can tap Download. If you have the option of selecting Download.
ZIP , tap that instead. Tap WinZip when prompted. You may also need to tap OK when prompted to continue. Tap and hold the map folder. A pop-up menu will appear after a few seconds.
You may first have to tap the "Back" button in the top-left corner of the screen to view the zipped folder itself. These passive mobs include the several meat animals Look for sheep, cows, chickens, and pigs, use your sword to kill a few and collect the meat and other drops. In particular look for sheep, and try to kill at least 3 of them for their wool. That said, don't slaughter everything you see. Try to leave at least two of each kind alive for later breeding.
If you have sufficient wood and are doing well on time, you might even set up a small corral of wooden fences and fence gates, and use seeds to lure some chickens in there for later.
Unless you found a village, you don't yet have the wheat you'd need to lure cows and sheep, nor the root vegetables that pigs prefer, but you might perhaps be able to use dandelions to lure rabbits into a secure pen. Neutral mobs act similarly to passive mobs except that they harm the player if provoked. Wolves , polar bear s , iron golem s , llama s , dolphin s , panda s and bee s attack the player if the player harms them.
These creatures also attack other creatures that hurt them. A polar bear is hostile to the player if a bear cub is nearby, and bees attack if you molest their hive. Bees and wolves both attack as a group: if one of them attacks, all the others in the vicinity join in! For all of these, plus the passive horses, donkeys, and cats, just leave them be for now. They don't drop meat, and you don't have the means to tame or breed them yet. For more information on breeding, see the page Breeding.
Taming mobs is more complex, but you might look at the pages for Wolves , Cats , Horses , and Llamas. You may also see fish in nearby rivers, and you can go into the water to kill them with your sword.
Cod and salmon are edible, but you should cook them like other meat. Be careful about playing in the water. Aside from the risk of drowning in deep water, there may be monsters in there like drowned , and pufferfish can hurt you badly if you approach them. Then too, moving in water is slow, and you don't want to spend too much time there.
To progress in the game and even to stay alive, the player needs to know how to use a furnace. A furnace is used to cook food , turn iron and gold ores into metal, and create other specific items such as charcoal , all of which are collectively called "smelting".
To use a furnace, the player must first have one. This is the crafting recipe:. Just like the crafting table , the player uses the furnace by first placing it down in the world then clicking on it with the use button. The furnace itself counts as a stone-type block, so to pick it back up you need to break it with a pickaxe. The furnace GUI has only three slots and includes two icons to indicate time. The top left slot "input" is where items to smelt are placed. The items are moved from this slot one by one as they are cooked and the products are placed in the right slot "output".
To cook items, the furnace requires fuel, which is placed in the fuel slot at the bottom left. The example below shows how to smelt 3 logs into charcoal. The "fire" icon burns down to show how much of the current fuel item is left, while the arrow shows how far along the smelting of the current item is. Items cannot be partly-smelted: If smelting is interrupted you pulled the item out of the input, the fuel ran out, or you broke the furnace , the input item remains unchanged.
Smelting takes some time, but you don't need to stay in the GUI, as the process continues while you go do something else. A furnace automatically uses fuel one item at a time from the fuel slot as needed, until either all of the items in the input are smelted or all of the fuel runs out.
If the input items run out before the fuel, the furnace stays lit until the current fuel item is used up. You can put in more items to use up the rest of the burn time. While the furnace is lit, the furnace block becomes a temporary light source, displaying fire particles and making popping sounds.
It takes 10 seconds for each item to be smelted. Different fuel items burn for different amounts of time; most items made from wood can be used as fuel, but coal or charcoal are more efficient, and other fuels may become available later in the game. Some common fuels: Any wooden tool or sword can smelt one item; a wooden plank can smelt 1.
Don't use logs directly as fuel; the log burns no longer than each of the four planks you could make from it. In Java Edition , an efficient fuel is charcoal produced by smelting logs using planks as fuel.
In Bedrock Edition , slabs smelt twice as many items as the planks they were made from -- this means that smelting items from slabs is actually more efficient than making charcoal from the wood. You may still need charcoal to make torches. For the first day or the night afterward , you should start by cooking any raw meat you have, and smelt some logs into charcoal.
If you have a bit of extra coal or charcoal, you may want to make a campfire , which burns indefinitely and can cook food without using fuel. Be careful around a campfire, it also burns you if you walk on it! Unlike most things you make, if you break a campfire it does not drop itself, but you at least get a piece of charcoal back.
If you got any iron ore, smelt that too, and craft items according to how many ingots you have: In order, start with a shield , then an iron pickaxe, iron sword, and a bucket. More details can be found in the "second day" guide. Note that charcoal is a more efficient fuel source than planks, as it keeps the furnace lit longer than the wood that went into it would have. Smelting items in a furnace also produces experience , which is automatically awarded to the player upon removing any smelted item out of the furnace.
To make it through the first night, the player can do either or both of two options: build a shelter , or get hold of a bed. If you have to choose, the bed is likely easier and safer If you were lucky enough to run into a village, you can sleep in one of their beds, and probably swipe it afterward.
A bed is a special block with an unusual shape: It takes up two blocks of floor space, but is only about half a block tall. When crafting a bed, the three wool must be the same color, which becomes the color of the bed.
However, the planks need not match. Wool is obtained from sheep ; for now you need to kill them for it, but later in the game you can shear sheep to get the wool without harming them. Sometimes you may find wool lying on the ground, especially in a forest; this wool comes from sheep that were killed by wolves or in multiplayer, by other players.
If there are no sheep to be found at all, you can eventually collect string from killed spiders, and craft wool from the string. With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable see below, but almost any open ground works and use it sleep in it whenever night falls.
If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby".
On successfully using a bed, you change to lying position on the bed without the ability to move — not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind. These limitations are why the best option is to have a secure shelter of your own, with a bed permanently installed inside it.
That way, after death you come back safe at home. If it's still night or storming, you can go back to bed and sleep through to daylight, before you go back in search of your fallen possessions. The best way to avoid the darkness and accompanying mobs of night time is to craft and use a bed , but this isn't an option available to all players by the end of their first day. Building a shelter is an important skill for players to learn, and especially so if you cannot get a bed.
The point of a quick shelter is to keep all monsters far enough from you that they cannot harm you. Monsters do not even move toward a player who is in a correctly built shelter. A shelter is a good place to continue to mine, craft, and smelt items while waiting for daybreak. If a village happens to be nearby, that is an ideal place to seek shelter, but in modern versions of the game, a village also has beds, so you can just avoid any trouble by sleeping through the night. To protect a player, a shelter should be made out of blocks that cannot be walked or seen through by monsters.
Holes in the walls or ceiling can be a safety hazard as baby zombie s can fit through a one-block gap, skeleton s can shoot through open gaps created by slabs or stairs , and spider s can climb over most walls. Creepers can blow up a house made of dirt or wood stone is more durable , but only if they can see you. All that said, holes above head height 2 blocks or more above the ground outside are out of reach for most monsters, and while spiders can climb, they cannot fit through a one-block wide gap.
Fences see below can be used for windows; while monsters can see or shoot over a fence on the ground, if the fences are joined on all sides to blocks, the monsters can't see, move or shoot through them and you cannot shoot through them either. The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave.
When doing this, you need to avoid the few blocks affected by gravity, which for now are just sand and gravel. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as as a shelter. Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. In an emergency, you might not have time to make an adequate shelter, if night falls and monsters show up before you can arrange for something.
There are still a few options left:. Having created a shelter, you need to light it up to avoid being in almost complete darkness. Even a single torch is sufficient for a small hidey-hole, and if you are using a furnace, it also provides a bit of light while you smelt.
That said, it's better to have light before building a shelter, so you can set up light sources when you can still see. If necessary, the shelter's exit can simply be some dirt or other easily broken blocks. A much better way to set up a shelter's entrance is by crafting and placing a door. A door is relatively cheap and can be placed on any solid, opaque block.
The door requires a vertical space of two blocks, similar to how a bed takes up a horizontal space of 2 blocks. Placing the door from the outside causes it to be flush with the outside wall. Doors can be quickly opened and closed and while closed some of them allow the player to see outside, without monsters being able to see or attack the player inside. In Easy and Normal difficulty, zombies bang on doors, but cannot actually break them down. If you are playing on Hard difficulty again, a beginning player shouldn't be!
A good alternative to a door is a fence gate. Even in Hard difficulty, monsters do not know how to open a fence gate and do not break them like doors. There are a few things the player can craft which are particularly useful when making a shelter.
In all cases, see their respective pages for more details. For all but the chest, the planks you use must all be of the same type the ladder uses no planks.
Read more: Guide to shelters. Wait for full light or the sounds of burning undead , wield your sword, and carefully leave your shelter. Even in sunny weather, watch out for any remaining monsters — this may well be your first fight. If you see spider s , don't panic, they likely have become neutral in the sun, and you can try to kill them for their string s.
If you see a creeper , your best option at this point is to run at least 16 blocks away from it and wait for it to go away or explode, if it got too close before you got away. If you see any skeleton s or zombie s hiding under trees or in water, stay away from them — skeletons can still shoot at you if you are too close 16 blocks or so , and either skeletons or zombies may come out from shade to attack you even as they burn.
If a burning zombie attacks you and the difficulty is normal or hard, they have a chance to set you on fire! If this happens, flee and jump into any nearby monster-free water. Once you're out and clear of monsters, look around for and collect bone s , arrow s , or rotten flesh which may have been dropped by dead skeletons and zombies.
If it is not sunny, you may have worse problems: You may need to kill zombies or even skeletons or just retreat back in your shelter until the sun comes out. Zombies can be easy to kill by themselves, but in a pack, they can overrun you — and if attacked, they can call any other zombies in the area to join the fight.
At night or during a storm, they can actually summon new zombies! A skeleton is pretty accurate with its bow. It can be difficult to dodge the arrows. Also, you become an easier target the closer you get. If you get too close, it can kill you in only a couple of shots, because you have no armor. It's best to have a bow or at least a shield of your own before facing skeletons. If you don't have a bow or shield and they see you, try to run up to them and get in a few hits with your sword before you get shot too many times at a distance, you can dodge the arrows.
Assuming you made it out of the shelter, congratulations! You've survived your first night in Minecraft! Within the next day or two, you should have acquired some iron armor and better weapons, which remove much of the terror from nighttime. You can also make a more secure shelter including a safe place for your bed , and start fencing off and lighting territory for farming.
In general, your options increase over time, and you have more choice about what tasks to focus on next. Sealed with door and defended by a dry moat. By the end of the first day, your shelter is likely to be primitive and small.
In the days afterward, you can build a better home, in any of various forms. Some natural extensions include a back door, windows, a surrounding fence, and even traps for monsters. Others are beautiful houses. If you build one and you don't like it, just build a different one.
Remember that any time you pick up your bed, your spawn point reverts to the default that is, random within 20 blocks of the world spawn point , until you not only place but sleep in or at least "use" a bed again. For this reason, if your home is not very near the world spawn point, you should eventually use a compass to locate the exact point, and build a shelter there, or keep enough wool and planks to build new beds in new locations to keep your respawn point nearby as you explore the world.
Eventually, you must venture below ground to gather iron and other resources. While there are much more advanced mining techniques , the most basic way to find ores is by entering a cave and exploring. Remember, if you are mining, "never dig straight down" is a great rule to follow as you might fall in lava or in a group of monsters.
This allows you to have a "safe block" in case there is lava beneath you. Or you can dig your shaft a few blocks at a time and put in ladders as you go, or just dig a staircase down instead of a straight shaft.
You have no problems if you have just spent your night in a cave. If you haven't, the easiest way to do so is to roam the Overworld a little and look out for exposed cave entrances. Mountains biomes have caves inside mountains, but these are generally not what you want, because only coal ore appears above sea level. For iron and better ores, you want to find a cave opening into the ground these are quite common and head downward.
Sometimes such caves end immediately, but often they continue into big cave systems. If they seem to end right away, sometimes there is a continuation about blocks farther back and below the cave's end; mining in these directions 8 blocks back and down, exploring somewhat to the sides can reveal this if it is the case.
Digging away gravel or dirt can also expose cave extensions, but you may go through a few shovels that way. If you can't find any all day, just sleep away the night, replenishing your resources like wood and food as you use them.
If you hear suspicious, hostile noises, just try to listen and follow them. There are also many options for marking your trail and not getting lost. There are also open ravines, which can be explored by daylight, a bit more safely than underground caves. If you have spent a long time in a cave, be wary of coming back to the surface at night — at night there can be more monsters on the surface than there were in the caves, and if you spent long enough down there, there might even be phantoms!
If there are, then try to avoid them or bring a spare bed with you while mining so you can sleep and get rid of them. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. A sign can be added which identifies the origin and perhaps the corner coordinates. You could also duplicate any of these which you wish to carry with you while fully exploring an area.
Information added to one copy will be automatically updated to all other copies. Note that crafting a second map of the same area—not duplicating, but crafting anew—will create a map that is NOT linked to the original version, and it will thus NOT be updated even though it covers exactly the same area.
In the illustration, the sign provides the map of each of the maps shown. Map is the center map. Map is the map to the north, to the right of that, and the numbering continues clockwise.
As another option, use a chest, and store the maps in slots in the chest that correspond with their in-world positions. If you use this trick, be careful to put them back in the right place once done with them. This is a useful place to make notes of interesting spots found on those maps.
Another trick is to name maps on an anvil. You can name a map for its center or its position relative to other maps, i. This section applies to pre See the following section on the bountiful update for versions 1. Following the Pretty Scary Update, zoom-level 0 maps will not overlap—they are created with each center blocks from each other center.
Since the center-most map has an origin of 0,y,0, each zoom-level 0 map has an x-coordinate and z-coordinate which are each a multiple of All maps created within 64 blocks of a particular pre-defined center will be identical.
Higher zoom-level maps can overlap one another because they can be crafted from zoom-level 0 maps that are centered only blocks from each other. So if you create a zoom-level 1 map from a zoom-level 0 map centered on ,y, --which would cover a square bounded by the points 64,y,64 - ,y,64 - ,y, - 64,y, --the zoom-level 1 map will cover a square bounded by the points 0,y,0 - ,y,0 - ,y, - 0,y, The zoom-level 0 map adjacent to the east would be centered at ,y, and described by the four points ,y,64 - ,y,64 - ,y, - ,y, A zoom-level 1 map crafted from this second zoom-level 0 map would be described by the points ,y,0 - ,y,0 - ,y, - ,y, The left half of this second zoom-level 1 map will overlap the right half of the first zoom-level 1 map.
The illustration on the right may help. To keep zoom-level 1 maps from overlapping, ensure that each is built from a zoom-level zero with x- and z-coordinates that are multiples of Tip: Mark the center of maps by placing a sign labeled it with the map number, and light it up or mark it in some way so that it's easier to find again. Additionally, craft a duplicate map and place it in a frame at that spot. The talk page may contain suggestions. Categories Tutorials Add category.
Cancel Save. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. Best biomes for homes Best building materials Building and construction Navigation Shelters Shelter types. Acquiring a conduit Curing a zombie villager Defeating temples Defeating a village raid Defeating a Nether fortress Defeating a bastion remnant Defeating a dungeon Defeating a pillager outpost Defeating a woodland mansion Defeating a monument Defeating an End city Defeating the Ender dragon Defeating the Wither Non-standard survival Adventure survival Half hearted hardcore Hardcore mode How to survive in a single area indefinitely Infinite desert survival Island survival Manhunt Nomadic experience Skywars survival Superflat survival Ultra hardcore survival.
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